package engine.graphics.shader
{
	import engine.math.*;
	import flash.display3D.*;
	
	public class RxConstantBuffer
	{
		private var m_constants:Vector.<Number>;
		
		public function RxConstantBuffer(param1:uint)
		{
			this.m_constants = new Vector.<Number>(param1 << 2, true);
		}
	}
}